![]() If it's unclear when a clockwork was last wound, most are re-wound approximately halfway through their operating time.Ī clockwork vehicle can be placed into standby mode by its pilot as a 3-action activity a clockwork creature must perform this activity itself. They can't spend more than they have and shut down immediately once they have 0 time remaining. Some clockworks' abilities require them to spend some of their remaining operational time. ![]() This takes an amount of time listed in the clockwork's wind-up entry, which also lists how long the clockwork remains operational once wound after this duration, the clockwork becomes inactive and immobile until it's wound again. Wind-Up: To remain operational, a clockwork vehicle or creature must be wound with a unique key by a creature. Not all require daily winding, but those that do have the wind-up ability in their stat blocks. ![]() A clockwork creature must be wound regularly to function.Ĭlockwork items are Intricate, complex machines that use clockwork to function. ![]() Clockworks are intricate, complex constructs that can be programmed to perform specific functions. ![]()
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